﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input.Touch;


namespace LoD.WPClientLibrary.Interfaces {
    public interface IGameModule {
        void Reset();
        void LoadContent(ContentManager content);
        void Update(TouchLocation touch, GameTime gameTime);
        void Draw(GameTime gameTime);
    }
}